Retro templates

Pick the format that fits the conversation you need to have. Every template prefills the columns and a reasonable anonymity default — you can override any of it at create time.

What went well / Didn't go well / Action items

The default. Three columns, no surprises.

The canonical sprint retrospective. Works for almost every team and almost every sprint. Start here if the team is new to retros or you just want to surface what to keep and what to fix.

Columns
What went wellWhat didn't go wellAction items

Best for: Most teams, most of the time.

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Start / Stop / Continue

Action-oriented. Every card is a behavioural verb.

Forces concrete behavioural framing — every entry is something the team will start doing, stop doing, or keep doing. Cuts through abstract complaints and pushes the conversation toward what changes next sprint.

Columns
StartStopContinue

Best for: Teams stuck in vague complaint mode that need concrete change.

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Mad / Sad / Glad

Surfaces emotion. Useful when the team feels off.

An emotional framing — what made you mad, sad, or glad this sprint. Use this when the team's morale is dipping or when the data-flavored retros are missing the human signal. Pair with strong anonymity.

Columns
MadSadGlad

Best for: Tense moments. New manager. Failed launch. Friction nobody is naming.

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4Ls: Liked / Learned / Lacked / Longed for

Past-tense reflection plus aspiration.

A reflective framing covering wins (Liked), insights (Learned), gaps (Lacked), and future hopes (Longed for). More dimensions than the classic three, useful at quarter or release boundaries when the team has more to process than a single sprint.

Columns
LikedLearnedLackedLonged for

Best for: End-of-quarter, end-of-release, or post-mortem retros.

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Sailboat: Wind / Anchors / Rocks / Island

Visual metaphor. Good for distributed teams.

Imagine the team as a sailboat: what wind pushes you forward, what anchors hold you back, what rocks (risks) lurk ahead, what island (goal) are you sailing toward. A metaphor-rich format that often unlocks ideas the literal templates miss.

Columns
Wind (helping us)Anchors (holding us back)Rocks (risks)Island (goal)

Best for: Distributed teams, kick-off retros, strategy-flavoured cycles.

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KALM: Keep / Add / Less / More

Calibrate intensity rather than binary keep/drop.

Each habit gets nuance: keep it as-is, add it from scratch, do less of it, or do more of it. Better than Start/Stop/Continue when the conversation is about adjusting existing practice rather than introducing wholesale change.

Columns
KeepAddLessMore

Best for: Mature teams iterating on established practice.

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