What went well / Didn't go well / Action items
The default. Three columns, no surprises.
The canonical sprint retrospective. Works for almost every team and almost every sprint. Start here if the team is new to retros or you just want to surface what to keep and what to fix.
ColumnsWhat went wellWhat didn't go wellAction items
Best for: Most teams, most of the time.
Use this template →Start / Stop / Continue
Action-oriented. Every card is a behavioural verb.
Forces concrete behavioural framing — every entry is something the team will start doing, stop doing, or keep doing. Cuts through abstract complaints and pushes the conversation toward what changes next sprint.
Best for: Teams stuck in vague complaint mode that need concrete change.
Use this template →Mad / Sad / Glad
Surfaces emotion. Useful when the team feels off.
An emotional framing — what made you mad, sad, or glad this sprint. Use this when the team's morale is dipping or when the data-flavored retros are missing the human signal. Pair with strong anonymity.
Best for: Tense moments. New manager. Failed launch. Friction nobody is naming.
Use this template →4Ls: Liked / Learned / Lacked / Longed for
Past-tense reflection plus aspiration.
A reflective framing covering wins (Liked), insights (Learned), gaps (Lacked), and future hopes (Longed for). More dimensions than the classic three, useful at quarter or release boundaries when the team has more to process than a single sprint.
ColumnsLikedLearnedLackedLonged for
Best for: End-of-quarter, end-of-release, or post-mortem retros.
Use this template →Sailboat: Wind / Anchors / Rocks / Island
Visual metaphor. Good for distributed teams.
Imagine the team as a sailboat: what wind pushes you forward, what anchors hold you back, what rocks (risks) lurk ahead, what island (goal) are you sailing toward. A metaphor-rich format that often unlocks ideas the literal templates miss.
ColumnsWind (helping us)Anchors (holding us back)Rocks (risks)Island (goal)
Best for: Distributed teams, kick-off retros, strategy-flavoured cycles.
Use this template →KALM: Keep / Add / Less / More
Calibrate intensity rather than binary keep/drop.
Each habit gets nuance: keep it as-is, add it from scratch, do less of it, or do more of it. Better than Start/Stop/Continue when the conversation is about adjusting existing practice rather than introducing wholesale change.
Best for: Mature teams iterating on established practice.
Use this template →